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Status effect - Wikipedia
In many MMORPGs, the terms buff and debuff are commonly used to describe status effects. Some spells or powers may debuff an enemy while buffing an ally at the same time. Buff is the term generically used to describe a positive status effect that affects mainly player or enemy statistics (usually cast as a spell). Debuffs are … 展开
In role-playing games, a status effect is a temporary modification to a game character’s original set of stats that usually comes into play when special powers and abilities (such as spells) are used, often during combat. It … 展开
A status effect in the abstract is a persistent consequence of a certain in-game event or action, and as such innumerable variants exist across the gaming field. Status … 展开
1974The term "nerf" is coined in the game MUD1 to describe a weakening of a game element.1975The game Dungeon is released, which features status effects such as blindness and confusion.1985The game Ultima IV: Quest of the Avatar introduces the concept of buffs and debuffs, such as bless and curse.1997The game Final Fantasy VII popularizes the use of status effects in RPGs, with a variety of positive and negative effects, such as haste, slow, poison, and sleep.2004The game World of Warcraft launches, which features a large number of buffs and debuffs, as well as auras that affect nearby allies or enemies.Many modern real-time strategy games have hero units, single units that are powerful, but limited in number (usually only one of a single type allowed). In addition to their normally very high stats, many heroes also have auras which confer beneficial status … 展开
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